Characters, vehicles, and environments from our favorite movies and video games are often developed years in advance of their public debuts. Early on in the pre-production of movies and video games, concept artists collaborate with directors and producers to create the visual design for intellectual properties. Concept artists are required not only to have the drawing and painting skills of a fine artist and the knowledge of an industrial designer, but they also need to have the vision and creativity to generate entirely new designs and concepts. In the past few decades, concept artists have migrated away from working in oil, acrylic, pencil, and pen and have moved to a more efficient digital medium.
The Riverside Art Museum (RAM) is proud to present Painting in Pixels: An Exhibition of Concept Art that explores the work that defines this genre and showcases exemplary pieces of character design, creature design, vehicle design, and environment painting. The exhibition includes work from: Joon Hyung Ahn, Cliff Childs, Kenneth Shofela Coker, John 'jD' Dickenson, Thierry Doizon (aka barontieri), Colin Fix, Patrick Hanenberger, Mike Hernandez, Traci Honda, Anthony Jones, Jaime Jones, Cecil Kim, Derek Kosol, Kekai Kotaki, Michael Kutsche, Khang Le, Jerad S Marantz, Erik D Martin, Ben Mauro, Mike McCain, Annis Naeem, Albert Ng, James Paick, Bill Perkins, Darren Quach, Scott Robertson, Tara Rueping, Alex Ruiz, Eric Ryan, Jonathen Ryder, Jason Scheier, Thom Tenery, Tyler West, Brian Yam and Mike Yamada.
This exhibition is co-curated by: